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AllDone
July 07, 2022
by
ChessFish
1
Added two new enemies. Imma head out now, PEACE!...
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Level 4 Snitches
January 08, 2022
by
ChessFish
Hello there dev log reader! over the course of several weeks I finished Level 4! I am sorry but the reason it took so long was because I was learning tilemap scripting API. So here's what I added: -UI...
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Level 3 Is Out
December 20, 2021
by
ChessFish
##spring
So this update was pretty epic. I added a new level with 3 different variations of springs! Red Spring: Average; Makes you bounce. Blue Spring: Movable; Pick it up and move it around the level. Pink S...
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It was . . . hard
December 11, 2021
by
ChessFish
1
##pain, ##coding
Well ya see it all started a long time ago. (two weeks earlier) I sat down at y computer and said to myself, "Alright let's add a little bit of everything!" Oh stupid, so naïve . I said to myself, "I...
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Sword Animations
December 03, 2021
by
ChessFish
##sword
I added sword and attack animations...
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ThanksGiving Update!
November 29, 2021
by
ChessFish
This week I was able to add a bunch of things because I was on “break” XD. I spent a lot of my time optimizing our new enemy . . . PewPow! I then added a new power up . . . The Bow! I also added a...
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Bug Fixes and UI Update!
November 24, 2021
by
ChessFish
1
This update was a massive learning experience for me with UIs. We added a start screen, a coin counter, fixed health bar, a giant challenging level 2, and an end screen. UIs: They are just buttons I k...
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Coins, Blocks, and Health! Oh my!
November 15, 2021
by
ChessFish
1
I made some real good progress this week. We have some retextures, coins, a squish sound, spikes, bug fixes when killing blobby, a new level, and health! Retextures: We have added blocks such as spike...
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Warm Welcome to Blobby
November 12, 2021
by
ChessFish
I added Blobby! Next up are coins and more levels and lots and lots of new terrain!!...
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